Getting Started with Mixly

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Introduction for Mixly

Mixly is a free open-source graphical Arduino programming software, based on Google’s Blockly graphical programming framework, and developed by Mixly Team@ BNU.
It is a free open-source graphical programming tool for creative electronic development; a complete support ecosystem for creative e-education; a stage for maker educators to realize their dreams.
Although there is an Ardublock graphical programming software launched by Arduino official, Ardublock is not perfect enough, and many common functions cannot be realized.

The figure below shows the functional comparison between Ardublock and Mixly.
Mixly- table.png

It can be said that Mixly is the most versatile and smoothest Arduino graphical programming software, which can replace the Arduino programming tool IDE.

Design Concept and User Groups

Design Concept

(1) Usability
Mixly is designed to be completely green. Currently Mixly supports win, ubuntu, mac. Windows users can download the Mixly package directly from the Internet, and unzip it to run on Windows XP and above (download link is attached below).

(2) Simplicity
Mixly uses the Blockly graphical programming engine to replace complex text manipulation with graphical building blocks, providing a good foundation for beginners to get started quickly.
 Use the different color icons to represent different types of functional blocks, very convenient for users to classify.
 Provide default options in the composite function block to effectively reduce the number of user drags.
 Integrate all the features of the software in the same interface.
 Provide the reference tutorial and code examples.

(3) Functionality
It has versatile functions. Mixly can almost implement all the functions that Arduino IDE has. Support all official development boards of arduino.

(4) Continuity
The goal of the graphical programming system is definitely not to replace the original text programming method, but to better understand the programming principles and program thinking through graphical programming, and lay the foundation for future text programming.
It is also the design philosophy for Mixly. More continuous content has been added to the design of the software to protect the user's learning outcomes. To be specific, it includes the introduction of variable types, the consistency of text programming as much as possible in the design of the module, and the support of both graphical and text programming.

(5) Ecological
The most important design concept of Mixly is its ecological feature, which can distinguish it from other Arduino graphical programming.
In order to achieve sustainable development, Mixly is designed to allow manufacturers to develop their own unique modules (currently supports DfRobot, StartLab, MakeBlock, Sense, Seeed, Lubot. But users require JavaScript programming foundation to make this part of the module).
It also allows users directly use Mixly's graphical programming function to generate common modules (such as LED digital display, buzzer broadcast, etc. Users are able to make this part of the module only using Mixly).
Both of the two kinds of modules mentioned above can be imported into the Mixly system through the "Import" function, thereby realizing the user's own value in the popularity of Mixly software.

User Groups

From the above design concept, it can be seen that Mixly is suitable for primary and secondary school students to cultivate programming thinking. It is also available for quick programming when creating a work. Of course, it is good for those lovely friends who don't want to learn text programming, but want to do some small works with intelligent control.

Interface Functions of Mixly

System Functions

Look at the main interface of Mixly, it includes five parts, that is, Blocks selection, code edit, text code (hidden), system function and message prompt area. Shown below.
3.1-1.png

Some common functions: Through this interface, you can complete the code compile、upload、save and manage. It support four remove methods: drag it left out code window, or drag to Recycle Bin, delete key, or right-click to delete block. It supports four languages: English、Español (Spanish)、中文简体(Chinese Simplified)、中文繁体(Chinese Traditional).
3.1-2.png

In/Out Block


3.2-1.png

No. BLOCK ICON DEFINITION
1
3.2-2.png
Returns HIGH or LOW voltage
2
3.2-3.png
Write digital value to a specific Port.

Digital Output: set the HIGH or LOW output for IO pins

3
3.2-4.png
Returns a digital value of a specific Port.

Digital IO Read Pin, generally used to read the HIGH or LOW level detected by Digital sensor

4
3.2-5.png
Write analog value between 2 and 255 to a specific Port.

Analog Output: set the Analog value output by Analog IO pins (0~255).

5
3.2-6.png
Returns value between 0 and 1023 of a specific Port.

Analog IO Read Pin, generally used to read the Analog value detected by Analog sensor.

6
3.2-7.png
External Interrupts function, with three trigger interrupt modes RISING, FALLING, CHANGE.
7
3.2-8.png
Detachs interrupt to a specific Port.

Turn off the given interrupt function.

8
3.2-9.png
Set the IO pins as Output or Input state
9
3.2-10.png
Read the continuous time of HIGH or LOW pulse from IO pins

( generally used for ultrasonic ranging)

10
3.2-11.png
Read a pulse (either HIGH or LOW) on a pin within a time set in timeout.
11
3.2-12.png
Set the ShiftOut data pin, clock pin. Output the data needed from the bitOrder MSBFIRST or LSBFIRST (Most Significant Bit First, or, Least Significant Bit First).

Generally used for controlling the 74HC595 CHIP.

12
3.2-13.png
This is the function interface under Normal mode. If select Advanced mode, the functions will be more.

For example Connect your Arduino Uno board, then follow the steps below to light the Pin13 led on Arduino UNO.
File:3.2 led D13.png


Control Block


File:3.3.png

No. BLOCK ICON DEFINITION
1
3.3-1.png
Initialization (run only once)
2
3.3-2.png
End the program, means the program will stop running when use this block.
3
3.3-3.png
Delay function, click to select ms or us

(pause the program for the amount of time (in milliseconds) specified as parameter. There are 1000 milliseconds in a second.)

4
3.3-4.png
if_do function (first evaluate a value be true or false, if a value is true, then do some statement.

You can click the blue gear icon to select the else if block or else block.)

5
3.3-5.png
switch function. You can click the blue gear icon to select the case block or default block. (used to evaluate several programs then execute the corresponding function matched with program.)
6
3.3-6.png
Equal to for statement.
7
3.3-7.png
A while loop statement.
8
3.3-8.png
break function, used to exit from the containing loop.
9
3.3-9.png
millis() function, returns the system running time since the program started.

(The unit can be ms (milliseconds) or μs(microsecond)).

10
File:3.3-10png
Timer interrupt function, that is, set a trigger interrupt for the amount of time (in milliseconds) specified as parameter.
11
3.3-11.png
Timer interrupt start block
12
3.3-12.png
Timer interrupt stop block


For example Compile and upload the program below to your Arduino board, you should see Pin13 LED on Arduino UNO continue to flash.(with an interval of 1s, equal to 1000ms)
File:3.3 flash.png

Math Block


3.4.png

No. BLOCK ICON DEFINITION
1
3.4-1.png
A number
2
3.4-2.png
Click to select the Arithmetic Operators:

+(addition); -(subtraction); x (Multiplication); ÷ (division); % (remainder); ^ (bitwise xor)

3
3.4-3.png
Click to select the & (bitwise end); l (bitwise or); << (bitshift left); >> (bitshift right)
4
3.4-4.png
Click to select the sin; cos; tan; asin; acos; atan; ln; log10; e^; 10^; ++ (increment) ;

-- (decrement)

5
3.4-5.png
Click to select the Round; Ceil; Floor; abs; sq; sqrt

Round: Returns the integer part a number using around. Ceil: Returns the integer part a number using ceil. Floor: Returns the integer part a number using floor. abs: Return the absolute value of a number. sq: Return the square of a number. sqrt: Return the square root of a number.

6
3.4-6.png
If select the max, returns the larger number;

if select the min, returns the smaller number.

7
3.4-7.png
Initialize the random seed
8
3.4-8.png
Return a random integer between the two specified limits, inclusive.
9
3.4-9.png
Constrain a number to be between the specified limits (inclusive).

(generally used to constrain an analog value read from sensor)

10
File:3.4-10png
Map a number from the first interval to the second interval.

(For instance, potentiometer-controlled servo, map the range of potentiometer (0, 1023) to the angle of servo (0, 180)).


Text Block


3.5.png

No. BLOCK ICON DEFINITION
1
3.5-1.png
character string: a letter, word, or line of text.
2
3.5-2.png
A character
3
3.5-3.png
Creates a piece of text by joining together two piece of text.

( Here Hello join Mixly equals HelloMixly)

4
3.5-4.png
Converts a string into an integer or an float.
5
3.5-5.png
Returns the char corresponding to an ASCII code

(Decimal number 97 corresponding to a)

6
3.5-6.png
Returns the ASCII code corresponding to a char.
7
3.5-7.png
Converts a number into a string.
8
3.5-8.png
Calculates the length of a string
9
3.5-9.png
Output the char of a string (the char at 0 of hello is h)
10
3.5-10.png
The first string equals or startsWith or endsWith the second string, returns 1, otherwise returns 0.

(if equals, both strings are abc, returns 1.)

11
3.5-11.png
Returns a decimal value of the first string subtracts the second string.


List Block


3.6.png

No. BLOCK ICON DEFINITION
1
3.6-1.png
Create a list with any number of items
2
3.6-2.png
Creats a list from a text. (int mylist [ ]={0,0,0};)
3
3.6-3.png
Creats a list from a text. (int mylist [ ]={0,0,0};)
4
3.6-4.png
Returns the value of at the specified position in a list.
5
3.6-5.png
Sets the value of at the specified position in a list.

Set the first item in mylist to another item.


Logic Block


3.7.png

No. BLOCK ICON DEFINITION
1
3.5-1.png
logic comparision

=: Return true if both inputs equal each other. ≠: Return true if both inputs are not equal to each other. <: Return true if the first input is smaller than the second input. ≤ : Return true if the first input is smaller than or equal to the second input. >: Return true if the first input is greater than the second input. ≥ : Return true if the first input is greater than or equal to the second input.

2
3.7-2.png
and:Return true if both inputs are true;

or: Return true if at least one of the inputs is true

3
3.7-3.png
Returns true if the input is false. Returns false if the input is true.
4
3.7-4.png
Returns either true or false.
5
3.7-5.png
Returns null
6
3.7-6.png
If the first number is true, the second number is returned, otherwise the third number.



3.7.png

No. BLOCK ICON DEFINITION
1
3.5-1.png
Declare and initialize a variable.

Click to select int, long,float, boolean, byte,char, string

2
3.7-2.png
Define the data types

For example: LED breath You need an Arduino Uno and one LED module. Connect the control pin of LED module to Pin 3 of Uno board (or other pins with “~”,that is, those pins can output PWM signal). LED will gradually light then gradually dim, repeatedly.
File:3.8 LED breath.png