Ks0019 keyestudio Passive Buzzer module: Difference between revisions
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==Resources == | ==Resources == | ||
'''Video'''<br> | * '''Video'''<br> | ||
http://video.keyestudio.com/ks0019/ | http://video.keyestudio.com/ks0019/ | ||
'''Datasheet'''<br> | * '''Datasheet'''<br> | ||
https://drive.google.com/open?id=1al1MJhVE6ObEOGmsg31O0NANxWcITDP2 | https://drive.google.com/open?id=1al1MJhVE6ObEOGmsg31O0NANxWcITDP2 | ||
<br> | <br> | ||
==Buy from == | ==Buy from == | ||
Revision as of 14:40, 12 April 2019
Passive Buzzer Module
Introduction
We can use Arduino to make many interactive works of which the most commonly used is acoustic-optic display.
The circuit in this experiment can produce sound. Normally, the experiment is done with a buzzer or a speaker while buzzer is simpler and easier to use.
The buzzer we introduced here is a passive buzzer. It cannot be actuated by itself, but by external pulse frequencies. Different frequencies produce different sounds.
We can use Arduino to code the melody of a song, which is quite fun and simple.
Specification
- Working voltage: 3.3-5v
- Interface type: digital
Connection Diagram
Sample Code
int buzzer=8;//set digital IO pin of the buzzer void setup() { pinMode(buzzer,OUTPUT);// set digital IO pin pattern, OUTPUT to be output } void loop() { unsigned char i,j;//define variable while(1) { for(i=0;i<80;i++)// output a frequency sound { digitalWrite(buzzer,HIGH);// sound delay(1);//delay1ms digitalWrite(buzzer,LOW);//not sound delay(1);//ms delay } for(i=0;i<100;i++)// output a frequency sound { digitalWrite(buzzer,HIGH);// sound digitalWrite(buzzer,LOW);//not sound delay(2);//2ms delay } } }
After downloading the program, buzzer experiment is finished.
Resources
- Video
http://video.keyestudio.com/ks0019/
- Datasheet
https://drive.google.com/open?id=1al1MJhVE6ObEOGmsg31O0NANxWcITDP2